Sunday, May 29, 2016

MEGA-POST! Space Mercenaries, Survivors, Zombies, Gondorians, Rangers, Imperial Guard, Fallout, Ogres, French Nappies, Medievals, Uncle Mike's, Some Junk and Chaos Wars Battle

Hello,


I've finished just over sixty minis since the last post.  After I show them, there'll be a quick Ral Partha Chaos Wars battle.


Here are three of Wargames Factory's "The Women" survivors. 


When Wargames Factory went out of business Warlord picked up there Zombies and survivors for a new game called "Project Z".  Warlord has new sculpts of male zombies that replaced WF's atrocious first box set.


Here are ten Space Mercenaries from Old Glory/Blue Moon.  You can get these from OldGlory25s.
 

Don't let my very uninspired poor paint job fool you.  These are nice minis, my paint job doesn't do them justice. 


 Here's two Games Workshop Imperial Guard models.  I hate the new title for the Guard; Molestorum Astroglide or some rubbish like that.
 

I made this test batch of sandbags out of Milliput.  They came out easy, but I think Sculpy baking clay is easier to work with.
 


Here's a Heroclix model with pieces cut off and a new hand gun painted to look like a Fallout vault member.
 


She's standing next to a cool Reaper model.  I need more of these Reaper sci-fi troops.
 

Here's two Uncle Mike minis from the Strange Aeons line.


 I didn't paint these very well either, did I?  I couldn't come up with a wheel chair friendly base.  I think I'll build it up with Milliput and paint it like asphalt.
 
 
 Here's a Victory Force zombie, that looked rather healthy.  I painted him up as a homeless looking survivor.




Here's four Victory Force zombies and one very scary fleshy Uncle Mike zombie.   The zombie girl in red is wearing a Star Trek outfit.


The Uncle Mike zombie has quite a few nasty bite marks.



Here's five Reaper "Bones" zombies.  It's true, they don't require primer. 

I tried to paint them up like the very dirty walkers from this season's Walking Dead.  They're kind of shiny looking.  I may save them for rainy scenarios.

Here are the zombies shambling towards the suvivors.  I'm very excited about the new Warlord Project Z and Mantic Games Walking Dead games.  I just don't know if I need to get both games.

Here's three classic long out of print Citadel GW Ogres.  They have so much more character than today's fat bald guy Ogres.  The ogre line is probably dead now anyway, now that they've destroyed the Warhammer world.  It's all Space Marines, demons, and naked dwarves now.

You'll notice that I forgot to put vegetation on their bases.



Here's a Gorgon from Reaper miniatures.



I forgot her vegetation as well.



Here's two Perry plastic Frenchmen.  I don't know why I double based them.



They're wearing Victrix back packs, with great coats rolled up.  At least they'd be warm in Russia.



Here's a Rus with a long spear, a Foundry model of unknown nationality, and a Old Glory Revolting Peasant that will join my Rus army.

Looking at the house in the background.

Fighting over a horribly sculpted treasure pile I found in a bits box.  I wish I knew who made this.

Five Gondorians, not on the big GW trophy bases.

Trying to see what the Rus guys were looking at.

More GW LotR guys, Rangers, also on smaller bases.



They seem to look a little shiny.  I may have overdone the protective coating.

Here are two mounted Gondorian officers. 


One of them came used, I think previous owner let a monkey paint it. I hate stripping models and can't honestly remember which one has two coats of paint and I didn't have to prime it.





On to some action, with Ironwind's update of the Ral Partha game Chaos Wars.  Chaos Wars are free from Ironwind.


Neither of had ever played and came up with completely different forces.  Ivan had Elves, 2 mounted knights, yeomen spears, peasant archers w/longbows, and four heroes and a wizard.

Here's the left side of field.  I brought evil humans: yeoman crossbow, yeoman bows, two yeoman melee units, some centaurs, a group of fighter mages, two wizards, and a demon thing.  I bought crappy level 1 heroes as cheaper leaders to try and get the initiative.    
 
Here's the right half of the field.  I split my army into two halves to make it difficult for the smaller enemy to take us all out at once.  I'm hoping he'll charge through the gap in the middle of the field, so I can pincer move him.
 
He's slowly advancing.  The longbows on the far right out range my bows and cause casualties.  Luckily my wizard had cast "universal balance".  The peasant took damage and failed morale.  Don't waste longbows on peasants.

They spearmen advance and get shot to hell by the wizards and archery.

There's a lot of shooty pew pew and mounted elves are going to charge my archers (see the red line).  The demon and yeomen charge him immediately after


The elves and archers are annihilated (see smoke poofs).  The yeomen suffered a lot losing half the unit.

Next turn, a lone hero charge my yeomen and the other mounted unit moves towards the fighter mages.  Another hero wiped out a unit of yeomen (which has already been removed).
 
The fighter mages blast away with spells hurting the knights, before a unit of centaurs hits the flanks and wipes them out.

The demon charges the hero who is attacking the yeomen.  The hero kills the demon and sends the remaining couple yeomen fleeing. 

The elves have annihilated three of my six units, but have lost all four of theirs.  All that remains for the elves are two characters who plan to go down in a blaze of glory.

They go down in a blaze anyway.  A blaze of crossbow bolts and wizard spells.  I tend towards cowardice and would have fled.  
 
Chaos Wars is quite fun and an improvement over the 1980's rules. 

lessons:
1. We learned packs of fighter mages have to be taken out immediately.  They're soft but pump out a literal crap ton of magic.  I would shoot them with crossbows.

2.  Don't put strong heros in units, they  can't fight.  Use crap heros as leaders.  Have lots of leaders to win initiative, I had seven I think.

3.  Shield cavalry until they are really in charge range.

4.  I often don't understand rules and Ivan is very much so smarter than me.  We would have played a very different game if Ivan didn't have his superior reading comprehension.

5.  Peasants suck and run away at the first chance.  Don't pay the points to give them weapons, use them as God intended, as meat shields.

I hope Ivan wants to play again, but he has since bought Dragon Rampant and I may have to wait another 30 years to play again.

Till next time, when I'll have Dwarves, Dacians, Prussian Nappies, more Survivors and probably some random minis.

love and kisses,
Baconfat 
 
 
 



Saturday, May 28, 2016

Pulp Alley Adventure!





Good Morning,


Two of the guys and I played a game of Pulp Alley, the Pulp Miniatures Game.


It was a simple game run by the talented Dave, who knows the rules and organizes most of our games.  This straight forward scenario, kind of a meet and greet, seemed to be designed to teach us the rules.  There are 5 plot points that need to be recovered; it was like playing steal the bacon with guns.














The creepy looking objects on red chips are plot points; the mound in the center of the table is the major plot point.   Recovering plot points equals victory points and ending the game with the most victory points equals a win.


There are two leagues (sides).  The near side is the Phantom Ace, his sidekick Gauge, and two Allies.


The far side league is led by Richard "Rick" O'Connell, his sidekick  Evelyn "Evie" Carnahan, and three followers.


Phantom Ace's side has the initiative and the ally Sam immediately trips and falls on his face.









Ace's second ally, Hank runs up to the plot point closest to him.



Rick's follower Gunter, also moves up to an objective.  He then pulls a Sam, that's good.



The sickeningly handsome Rick walks past the dazed Gunter and uncovers the objective, that's bad.



Minor plot points, be damned, Phantom Ace runs straight for the major plot point. 



Gauge joins Hank and almost reaches an objective.


Sam manages to stand up.



Oh great, Herr Gunter has also arisen and advanced towards my major objective.



And so does the Rick.



And Evie, but they're too late, the Phantom Ace has the prize.  Bwah, ha ha ha ha ha, FOOLS! no one can defeat the Phantom Ace!
oh look, Sam is nearing an objective, perhaps he'll make himself useful?


Gauge apparently makes a deal with the devil and uncovers a plot point.





Sam tries to uncover a plot point and only needs a 4, 5, or 6 on a single die.  He will fail and fall down.




Sam decides to fall down instead of fighting the Rick.  He does this most of the game, every chance he gets.




Sam gets up, in time for Rick's horde to arrive and Evie steals our objective.




Phantom Ace and Gauge decide to let their useless allies slow the enemy and escape with the prizes.




Gauge foolishly brought body armor and can't run fast.  She decides to hide in the bushes.




Phantom Ace makes like a phantom and is practically gone.




Oh dear, the ineffectual Gauge is about to be captured and have her prize stolen away.  That will not make the Phantom Ace pleased.




Luck is with the Phantom Ace today and the game ends.  Gauge and Ace escape.  Sam and Hank played their roles as pawns.  Sam ended the game on his face.  One major and one minor plot are more valuable than three minors, A WIN!


Phantom Ace savors his victory, "Till we meet in again Dick, err Rick,  Bwah ha ha ha ha ha!"